Serious Games Summit - This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. (October 31, 2005)
Game On 2002 - London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. (November 27, 2002)
Computers and Games 2002 (CG'02) - Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games. (July 25, 2002)
Computer Games and Digital Cultures - Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. (June 6, 2002)
Computer and Video Games Come of Age - National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design. (February 10, 2000)
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